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Field Runner for iphone 

Fieldrunners from Sub Atomic Studios debuted last week on the iTunes App Store to much joy among iPhone-owning Tower Defense enthusiasts everywhere. The screenshots on the store look promising, but will the game live up to the scrutiny of the same individuals who spend hours at a time in front of their computers playing finely crafted Flash-based titles? 

In Fieldrunners, you are both an Army engineer and a general. Your job is to prevent the oncoming enemies from crossing the battlefield. There is only one way in and one way out for the invading hordes, and they won't stop until their numbers are exhausted. That's after 100 raiding attacks are sent or until 20 of their units reach the field's exit. Your job is to position and build towers to impede the competing army's progress. Among your arsenal of towers are the Gatling Gun (a short range, quick firing
, decent damage weapon), the Goo Tower (a tower that slows approaching enemies, but does no physical damage), the Missile Tower (which shoots at long range and whose munitions will follow an enemy unit across the field), and the Tesla Tower (which shoots powerful lightning bolts at its unlucky opponents causing massive amounts of damage).

Towers at various stages of upgrade.

Each tower can only be deployed if you have enough funds to pay for it. You start the game with $15, but can earn more by defeating individual enemies along the way. Most commonly, enemies are worth about $1 or $2 each, but can be worth as much as $10 or $20 for some of the more difficult units. The towers start out relatively cheap at $5 for the Gatling Gun and $10 for the Goo Tower, but quickly become more expensive, with the missile tower costing $20 and the Tesla tower costing a bank-breaking $70.
In addition to the initial cost of the tower, you can spend yet more money upgrading the ones you have already purchased. Each tower can be upgraded a total of two times, which, in turn, increases the damage they can cause (except the Goo tower, whose slow down just becomes more effective). Doing this, however, can cost anywhere between 30-80 percent of the original purchase price depending on tower type.
The enemies vary from level to level, but reappear throughout the game. There are rather unimpressive peons, muscular soldiers, soldiers riding three-wheelers, jeeps, tanks, killer field-crossing robots, and helicopters. While peons are fairly simple to pick off, it becomes more challenging as the speedy three-wheelers come barreling through, or a heavily armored tank labors across the battlefield.

While your natural instinct may be to create a field full of Tesla Towers and obliterate anything that dares cross, this simply doesn't work. While they will take out the tanks and the robots, they won't fire quickly enough to take out all the three-wheelers that come across the screen. Build Gatling Guns and goo towers to take out the speedy units, and the tanks and robots will get through. Build the majority of your powerful towers to the sides of the field and the helicopters will easily fly overhead. It is a game of balance, strategy, and forethought. One has to carve out a path carefully consisting of the correct towers in order to dominate the game.

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